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3.3.2b Changelog
General
- Lowered the damage from Inner Temple Spiders' web.
- 3 new items - Axe and Dagger from Crueltis, Orb from Hydra. Check them out!
Crypt Fiend:
- Crypt Fiend now absorbs all damage at Phase 4, but still counts the damage input.
- Hood of Magic icon is fixed.
- If Crypt Fiend is killed by banishing all the spiderlings, then the spiders' target will be unstunned, unsilenced and unpaused, if anyone caught.
- Crypt Fiend now absorbs all damage at Phase 4, but still counts the damage input.
Medicaster:
- Proving Your Worth quest now gives Medicaster a Book, not Wand.
- Fixed an issue when Medicaster can never retalent.
- Fixed some multiboard typos in a displaying of the abilities.
- Payback base radius slightly increased from 175 to 275.
- Fixed an enormously bugged Sly Peace aura.
- Fixed the bug which never shown HPS meter or total heals.
- Proving Your Worth quest now gives Medicaster a Book, not Wand.
Druid:
- Empowered Moonfire now gives 6/12/18% Damage and 15/30/45% Splash Damage bonus.
- Serenity radius increased from 525 to 650.
- Improved Starfall's manacost increased from 25 to 30.
- Improved Earthern Grasp's manacost is increased from 15 to 20.
- Improved Pounce's manacost is increased from 15 to 20.
- Form Mastery now removes all Shapeshifting cooldowns, including forms.
- Empowered Moonfire now gives 6/12/18% Damage and 15/30/45% Splash Damage bonus.
3.3.2 Changelog
General
- Chat Commands:
- New command: -bind. Allows to re-bind the chat commands to player's liking. The syntax is: -bind command1 replacement1[;command2 replacement2 ... commandN replacementN]. Example: -bind inv i. This will make -i act same as -inv. This command is experimental and you may use it on your own risk.
- -spsi now allows the value up to 240.
- -dbt is now personal command. It will display debug text only to specific player.
- -hcmb now has informing messages.
- -stats has the word 'Strength' replaced by the word 'Power' to decrease confusion of primary stats and substats.
- -stats now do not contain unnecessary potential desynchronizing block.
- -check now throws an error if something is wrong.
- -spsi functional is expanded. The new syntax is: -spsi value1[ value2 ... valueN]. You can read more in the Chat Commands section of Kaliron website.
- -roll now also prints an optional parameter: reason of roll. The syntax is: -roll [reason].
- New command: -bind. Allows to re-bind the chat commands to player's liking. The syntax is: -bind command1 replacement1[;command2 replacement2 ... commandN replacementN]. Example: -bind inv i. This will make -i act same as -inv. This command is experimental and you may use it on your own risk.
- New substat: Durability. Adds Power, Energy, Armor, Magic Resistance and Life Per Second. All heroes have 1 base and +0 per level of this stat.
- Fixed the bug with aggro when mob attacked wrong unit before highest threated.
- Power, Agility and Energy words from -stats command are now auto-translated by TextStrings.
- Fixed the Life Regen and Mana Regen delayed updating in multiboard.
Crypt Fiend:
- Fixed a missile problem on Phase 2, when it instantly disappeared.
- When the target is reached, the missile now also burns 85/100/115 mana from on Normal/Legendary/Heartcore mode from it.
- Instakill attempt phase can now happen only once during one phase switch.
- Four spawnlings are now giving one of the following auras: Fierce, Absorb, Slow or Pain, depending on which baby remained with highest HP.
- Fierce. Lowers Armor for all players in the arena.
- Absorb. Applies healing reduction to everyone in arena. Every heal will be reduced and the boss will restore his health, the amount of health healed by a boss equal to 4x of the reduced amount.
- Slow. Slows movement speed of everyone in arena.
- Pain. Deals periodical damage to everyone in arena.
- Fierce. Lowers Armor for all players in the arena.
- Fixed a missile problem on Phase 2, when it instantly disappeared.
Ghoul:
- Fixed the problem when the fight was forced from Phase 3 after reset.
- Fixed the problem when Ghoul turned permanently invulnerable and stuck if more than 4 players challenge him.
- Damage reduction added which starts from 30000 HP and less, from 50% to 90% damage reduction.
- Interval between Lost Souls spawning is changed, it still depends on people amount in game, but uses different pattern: less or equal to 3 people - 2 seconds interval, 4 people - 2.5 seconds interval, 5 people - 4 seconds interval, 6 people - 6 seconds interval, 7 people - 7 seconds interval. It do not count preys as people in arena and dynamically changes this parameter.
- Endamaged's heal reduction is now game mode dependant: reduces heals by 35% on Normal, by 55% on Legendary, by 65% on Heartcore.
- The interval between checks of minimal damage and checks if any damage is dealt by Ghoul (merged condition) in phase 1 is lowered from 5 seconds to 3 seconds.
- Preys are now instantly killed if Ghoul resets.
- Damage reduction from Tired buff is now working.
- Fixed the problem when the fight was forced from Phase 3 after reset.
Medicaster:
- New hero - Medicaster. Everyone is welcome to try the power of the natural healing and damage which is brought by this hero on the battlefield.
Pyromancer:
- New icon for Fireball added.
- New passive skill - Inferno Bombs. When it's learned, Meteor will also parasite targets with fire shards that will explode if a parasited unit dies. Minions and bosses will receive 20% more damage from these bombs. Dragon's Breath will immediately trigger a fire bomb if it hits the parasited target. Effect lasts 10 seconds.
- New icon for Fireball added.
Arcanist:
- New passive skill - Empowered Arcanic Disruption. The targets hit by Arcanic Disruption will now be purged. Clears all benefical buffs from enemies (don't work with auras) and slows their movespeed. Movespeed will slowly regain over time in 5 seconds. If the target is a boss and only one target is hit, then next Arcanic Blast will trigger instant explosion of the lightning orb, dealing huge damage to the target.
Phantom Stalker:
- New passive skill - Bloody Stance. Increases hero's aggro coefficients. When it's active, Bladefury will provide more armor and also dodge, but lower attack speed. Remorseless Strike will instantly re-aggro the target when this is talented. Hail of Blades will do more AoE aggro than without this stance. The hero also gets a lot more aggro from dodging the attack.
Paladin:
- New passive skill - Divine Stance. Increases aggro coefficients from Paladin's skills and attacks. If this stance is active, Divine Light will not heal anyone but deal 2x damage instead. The hero also gets a lot more aggro from dodging the attack.
- New passive skill - Holy Curing. Increases duration of Divine Light by *2/4 seconds. It will store the total healing of all allies by Divine Light. The next Light Infusion will stop the storage of healing and will provide 20/30% of stored value of healing every 3 seconds as a heal to the target. Lasts 9 seconds. Requires level 40 and fully empowered Divine Light.
- New passive skill - Divine Stance. Increases aggro coefficients from Paladin's skills and attacks. If this stance is active, Divine Light will not heal anyone but deal 2x damage instead. The hero also gets a lot more aggro from dodging the attack.
Druid:
- New passive skill - Form Mastery. Removes Weakening and resetting cooldown of Shapeshift, but different shapes will have different cooldowns, reduced to 5 seconds.
- Fixed a block abuse possibility of Druid Bear.
- New passive skill - Form Mastery. Removes Weakening and resetting cooldown of Shapeshift, but different shapes will have different cooldowns, reduced to 5 seconds.
Chaotic Knight:
- If Empowered Chaotic Grasp is fully talented and no Chaotic Stance is talented, then it will also deal 40% of the initial damage in 225 AoE.
- Druid, Arcanist, Paladin, Shadowblade, Phantom Stalker and Pyromancer got a free retalent.