Duosora | Date: Thursday, 09.01.2014, 00:18 | Message # 1 |
 Lieutenant
Group: Administrators
Messages: 40
Status: Offline
| Enjoy this new bugless version. It was many hard work to get things stable, but you can now enjoy it! I appreciate any comments.
Bosses: - Crypt Fiend: Fixed a bug with spawnling which correctly appeared before only after 4 resets of the boss.
- Crypt Fiend: Snakes in web phase are now ignoring the target trapped by Spiders missile.
- Crypt Fiend: When somebody is caught by Spiders, he is now able to move, but is silenced and disarmed. When insta-kill attempt begins, the caught player is stunned until his fate decides.
- Crypt Fiend: Move speed is buffed from 330 to 365.
- Crypt Fiend: Base white damage is buffed from 1370 to 1770.
- Crypt Fiend: Spawnlings' base damage is increased from 570 to 900.
- Crypt Fiend: When somebody is caught by Spiders, other players are now informed.
- Crypt Fiend: When somebody is caught by Spiders and exits the arena or dies after (exception: dies from insta-kill attempt), the whole fight will reset.
- Crypt Fiend: Snakes are now taking the colors of the player they follow.
- Crypt Fiend: Boss's HP is now nerfed by 30%.
- Crypt Fiend: If the target is hit by the Spiders, it receives a stack called 'Spiders'. Five stacks will kill the target and reset the fight.
- Crypt Fiend: Fixed the bug which provoked the boss to be invulnerable if somebody dies in opening.
- Crypt Fiend: Fixed the small bug in opening, after which Crypt Fiend instantly changed his position to some offset.
- Crypt Fiend: When Arcane Energy missile is killed, the corresponding effects are showing for different missile type to show the effect's range.
- Crypt Fiend: If Arcane Energy is killed, then players receive a bonus duration of a phase equal to 10 seconds.
- Crypt Fiend: Arcane Energy's HP is lowered by 40%.
- Crypt Fiend: Experience gained from killing the boss in VX mode's factor is raised by 75.
- Crypt Fiend: Fixed the issue connected with wrong spawnlings spawn amount and actions.
- Crypt Fiend: Boss's base armor is raised from 38 to 45.
- Crypt Fiend: Fixed VX Mode related bug that disallowed to get epic loot from the boss.
- Ghoul: Experience gained from killing the boss in VX mode's factor is raised by 75.
- Ghoul: Boss's base armor is raised from 33 to 52.
- Ghoul: Phase 1 can now also be kept if the appropriate damage amount is dealt over time.
- Ghoul: Phase 3's Ghoul Champions now do not count preyed heroes in their scale.
- Ghoul: Phase 4's chasing of target got adjusted, Ghoul made slower initially, but speeds up with same tempo.
- Guardian Statue: Inner Temple's statue boulder now stuns for 1.5 seconds.
Minions - Inner Temple: Flesh Golem isn't spawning a mini-spawnling now.
- Fixed an issue with wrong Meat Wagon scaling.
- Inner Temple mobs received new auras. They have 80% chance to acquire one of these new auras and 20% to acquire one aura from Ruined Temple.
- Endamaging: Reduces healing amount that heroes receive by 20%.
- Expose: Reduces armor of nearby heroes by 30.
- Fusion: Nearby minions receive 20 armor.
- Commander's Aura: Nearby minions receive 20% damage bonus.
- Evil Aura: Gives 10% movespeed and 500 Life Per Second to nearby enemies. The bonus life per second effect isn't acting on the source of this aura.
- Raised XP/GP coefficients for all Inner Temple minions.
Miscellaneous- Fixed desynchronizations with some load codes in 3.3.1.
- Fixed a bug which forced a restat for some load codes in 3.3.1.
- Fixed the NULL text message on Gar'tuk at Inner Temple.
- Savecodes now go to correct folder (TKoK_3.3.1)
- Fixed Druid's Hybrid Power displaying in multiboard's bug.
- Added -color command for switching colors of some players.
- Fixed the NULL text message on Elixir Merchant (Inner Temple).
Heroes- Warrior: Fixed ability data which is displayed in stats board.
- Warrior: Fixed a bug with allowed Warrior to get bonus to critical chance and critical power without talenting Stance.
- Warrior: To get the 5% damage reduction bonus, it's now required to talent Stance at least once.
- Warrior: Improved Intimidating Bellow now received damage over time if Warrior is in aggressive stance. If the stance is aggressive, then while improved this skill lasts only 7.5 seconds instead of 15 seconds.
- Warrior: If Warrior is in the Aggressive Stance and his level is 30 or more, then Improved Charge's damage to the target is amplified by the formula: 1+0.06*Hero Level.
- Druid: Bear's Hibernate received new, better visual effects.
- Chaotic Knight: Chaotic Curse now grants aggro to the targeted unit, not to the source of the buff.
Items- Soul, Courage and Stealth's stat bonuses are nerfed from 30/30/42 to 28/28/40.
- Dusk's Life Per Second is nerfed from 4.02 to 2.56.
- Water-Blessed Gloves's Mana bonus is nerfed from 66 to 46.
- Ritual Medallion now also substracts 14 Armor.
- Journeyman's Ring now substracts 17 move speed instead of 12.
- Durable Ornament now substracts 19.5% Bonus Gold.
- Hardy Helm now substracts 16 Energy instead of 8.
- Speedy Arcane Mittens now also give 5.42% Bonus XP.
- Misty Wrap now also give 5.42% Bonus XP.
- Pants of Avoidance now give 36 Mana instead of 60.
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